2025 Early Spring Event Survey Evaluation

Hello Everynynan!

Welcome to the 2025 Early Spring Event Survey Evaluation! Thank you all for participating and sharing it around. A total of 304 responses have been submitted. The survey closed on Fr., 2025-05-16. The majority (54%) sourced the survey from Discord, with the second biggest group being those from reddit (38%). The remainders got it via other means.
You can view the data also on the Google Forms Summary or download the raw data as a .csv yourself here.
The Evaluation took a little bit longer this time around, it now being on a website instead of the wiki may be a hint as to why (I needed to build it first). While the Wiki is a great place to display static information, i have decided to move the evaluation to a more interactive format which sadly is not possible there.
As to which interactive features are there: The Charts are now dynamically rendered via charts.js, enabling you to filter out certain key values by clicking them on the legend above the chart. It also means that the charts autoscale and are (hopefully) responsive enough to be read on most desktops. At least I made sure that it all renders properly on a screen that is as wide as the KC game.
You can now also define your own difficultyfilter and get the charts rendered with the corrosponding data (I no longer need to do extra charts for HHHHHH, yay). You can give it a try by filling the following input and submitting it:
Do note that the difficulty selection is denoted like HMECXD, where H -> Hard, M -> Medium, E -> Easy, C -> Casual, D -> DNF and X being a wildcard, so any difficulty. If you do not input any filters, the site will obviously default to XXXXXX as this would be the whole dataset. Don't worry about needing to scroll up after finishing your first read, the input for your own filter can be found at the bottom at the evaluation again. Once your personal filters are applied, my commentary may not be making any sense, so it will be hidden by .css in these cases.
Your current difficultyfilter includes 304 answers!

General Data

While 75% of survey participants cleared the Event, about 42% did not meet their own goals. The official clear rate was 63%, so keep a playerbase with higher than average engagement in mind for the evaluation of this survey.

Mirroring the official clear data, the difficulty choices were pretty similar in the survey. However, the rate for hard-clears on E4 and E6 was slightly higher here.

The event accrued a rating of 5.04, tying it as the third worst rated with Summer 2024 in the surveys I have conducted.
  • 8.1: Saury/Fall 2021
  • 7.0: Fall 2019
  • 6.8: Summer 2023
  • 6.8: Spring 2021
  • 6.4: Summer 2020
  • 6.3: Summer 2020
  • 6.3: Spring 2024
  • 5.8: Fall 2020
  • 5.6: Spring 2023
  • 5.0: Spring 2025
  • 5.0: Summer 2024
  • 4.7: Hishimochi 2020
  • 4.0: Summer 2021
Most were hard pressed to give it a higher rating than 7, with very few people giving it a rating of 9 or 10. The MO was more popular than the EO by a good margin.

The rewards were perceived as mostly adequate for the MO, with the sentiment of the effort being too great for them overtaking in the EO, especially on E5 and E6. None of the maps would see a "very good" sentiment not be on the last place of the perception.


The Girls

As usual, the reward girls have been acquired by the players in the same proportion as the maps clear status. For the girls that drop, Sugi, Kaya, Ootomari and Shimane Maru: Their acquisition rate varies from 73% to only 52% for Shimane Maru, who dropped deep in the EO.
Ship Acquired by Players: Relative Frequency  
Kaya 194 63.81%
Kirov 289 95.06%
Minneapolis 228 75%
Ootomari 224 73.68%
Shimane Maru 158 51.97%
Sugi 205 67.43%
Wahoo 292 96.05%
Wahoo was the most popular girl by far this Event, with a total of 42% of votes going towards her. The next grouping of Kirov, Minneapolis, Shimane Maru and Sugi managed to win over between 7.6% and 17% of admirals hearts. Ootomari and Kaya could only be described as favourite by 1.7% of admirals.
On the other, when assessing the usefulness of the new girls, Shimane Maru would be the clear winner, with Wahoo being rated the lowest on the totem pole. Kirov would be making a decent second place in this ranking. That is, if you ignore the sentiment that none of the new additions will be useful in the future.
As for the favourite Abyssal, the race is much closer: While the Seerfish Water Demon wins at 27%, Ra-Class is not too far behind with 22% listing her as their favourite. The New Heavy Cruiser Princess and SDH Kai follow them up at 17% and 11% respectively. Only the Non-Treaty Cruiser Water Princess and the Occupied Airfield Princess didnt find as many fans.
Most didn't have a definitive favourite out of the 5 Ra-Class Variants that were presented during this Event. Out of those who did, the gamma-variant was deemed to be their favourite, with a gradual decline across delta, zeta, alpha and beta.

Map Details

Most players started using Friend Fleets in the EO. Filtering this data for HHHHHH reveals a gradual climb from E1 (2%) -> E4 (with 14%) and a sudden spike at E5 with 33%. Comparing this to the data for all difficulties this indicates that E3 could be considered a first wall of this event, while E5 was truly where hard players started to struggle. About 12% did not use Friend Fleets at all this event.
This is also reflected in the chart representing the "most difficult phase", where E3P3 was considered the most dificult phase of the MO. E5P1, the TP-Phase having you face off against an abyssal 7-1 (CL 4DD) fleet, was considered the most difficult of the EO, shortly followed by E6P3 and the remaining E5 Phases. This matches with the significant uptick in FF usage for E5. Out of those who cleared E6 on hard however, the LD on that map has been considered the hardest phase of the event.
E2, E4 and E5 have not been debuffed as much as the final maps of the MO and EO respectively. Interestingly enough, out of the 84 people who cleared E5 on hard, 4 decided to debuff E5. This choice strikes me as a bit weird as the debuff does not really do anything for the boss itself on this node, it being a Supply Depot Kai, where armour reduction simply disappears in the face of the stacked post-cap boni that a proper anti-installation setup against her brings.
Map Debuffed by Relative Frequency  
E2 106 34.86%
E3 180 59.21%
E4 58 19.07%
E5 36 11.84%
E6 145 47.69%
A small minority of players decided to put on the 100 slots only challenge. The most common one was to use no duplicate ships with 21% participating in it.
Challenge Taken by Relative Frequency  
100 slots only 2 0.657%
No duplicate ships 64 21.05%
No friend fleets 13 4.276%
Softcap resources only 10 3.289%
Waifu flagship on final Last Dance 17 5.592%
Unsurprisingly those who have Momochi used her to great effect against a boss node with an installation as a boss. Those who didnt have her seem to have been clearing this map on lower difficulties overall.
The E6 shortcut has been utilized by the vast majority of the players who made it to the map, enabling them to skip one (1) Ra-class.
While a ol' reliable special attack fleet was the most popular choice for E6P3 LD, hard mode data reveals that they prefered to operate under the cover of smoke and finish the battle at night.
Kasumi ~ Kiyoshimo ~ Asashimo > Ooyodo ~ Shigure > Ashigara >> Rest.
If only people could read instructions and not include the remodel indicator...
Anyways, if you are reading this in game window size, the ticks on the legend aren't fully rendered, but you can still get the label of each column by simply hovering over them.

Resources

While the average and median lock data is around the 100-mark for all difficulties, HHHHHH would see a 20+% uplift, making the average lock count 120.

Overall resource consumption appears to be similar to last event, but a significant uptick in bucket use from 880 to 1044 could be observed.

As usual, the most popular item to be bought was the ship slot expansion, followed by REs and then rings. Only a few players bought additional resources (8%), with the proportion being consistent even for HHHHHH players (also 8%).
Item Bought by Players: Relative Frequency  
Damage Control Items 12 3.947%
Irako/Mamiya 24 7.894%
Reinforcement Expansion 73 24.01%
Resources/Buckets 27 8.881%
Ship Slot Expansion 137 45.06%
Wedding Documents 41 13.48%
The median of DMM point expenditure is 1000 as usual, representing one ship slot expansion or a combination of smaller items like rings and reinforcement expansions. Since there are outliers in the high expenditure range, the average is way higher than the median.

Misc

While most do not have a strong opinion whether they like to plan or play more, an interesting tidbit here: Hard and Casual players on E6 seem to be enjoying planning more than playing. Easy Players would rather play than plan and Medium players are tied.
Additionally, I asked if E6P3s battle theme was a fitting theme, with 45% answering that they didnt get to listen to it, and 27.5% each declaring that it was a either fitting or not fitting to a final boss.
Similarly, almost 60% couldn't point to a favourite BGM track of this event. Out of those who did, tracks 262 and 258 stood out most to them (at ~11%), with 261 and 263 following them at 6% and 5%.

Finally, I would like to extend a big thank you to Konato_K, who was kind enough to host this website for the time being, as well as helping me with a couple of small design decisions.
Your very own difficulty filter:

Now only the blackboards remain, click the button that says "Expand" to show them: